Social Concerns on Virtual Reality
There are some that believe that virtual reality is a serious
social concern.
VR is a major scientific breakthrough by people who believe it
will do good for mankind. But does it have the potential to do tremendous
harm. Just as nuclear fusion was deemed applicable in positive contributions,
it have gained fame more for its weaponry capability.
Rather than prevent the ongoing development of virtual reality,
should be taking steps to control its use.
In todays VR scenarios, the graphical representation is sufficiently
unreal to ensure the user does not mistake it for the real thing.
But as the processing capabilities improve, users will have problems
distinguishing reality from virtuality.
- People may prefer virtuality to reality – creating all
kinds of psychological problems
- VR pornography will have an impact, giving psychopaths and
perverts environments to carry out their sick fantasies. After
being hyped up by these VR experiences they may be more prone
to replicating them in the real world.
Visual perceptions may be distorted after extended periods in
a VR environment, making driving a car immediately afterwards,
dangerous.
- Virtual reality provides an environment for people to participate
in socially unacceptable behaviour, without control.
- Spending large amounts of time in virtual reality risks losing
ones essence of humanity. It potentially can dislodge one from
the real natural world ecosystem and transform individuals into
pleasure consuming appendages to computers.
It is not the individual use of virtual reality that concerns many
sceptics. Rather, their concern is the use of virtual reality by
large corporations such as Microsoft that have invasive relationships
to every computer in every household, and how they may use VR to
influence society as a whole.
Their concern is that regulations be drafted and enforced now to
prevent certain elements of virtual reality from being widely distributed,
and to control certain aspects of virtual reality scenarios.
Like much technology, it is important to recognize that there is
a clear division between the technical capability, and its ability
to advance access to human intelligence, and social responsibility
surrounding how technology is used.
As a human interface to vast arrays of knownlege data, virtual
reality is to Microsoft Windows, as Windows was to DOS Shell. However,
in a 2D environment, the user brain can clearly define the reality
of the environment within which they are operating. As VR gets more
and more real in its 3D immersive capability, it may be difficult
for the brain to discern reality from virtuality. It is in this
domain, that virtual reality developers and businesses need to be
socially responsible.
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